CSC 490/590 Final Name ______________________
- Short answer:
- What
is the difference between source & destination transparency?
- In
DirectX, can the primary surface be larger than the current screen
resolution? Why/why not?
- What
is the difference between secondary and off-screen surfaces?
- In
order to safely write to a window in DirectX you must first lock out
other writers. Can you lock a subset of the whole screen?(If so how?/If not why not?)
- Not so short answer. Answer the
following question thoughtfully and completely.
- This
term you have looked at and worked with two different game engines, BOB
(T3D3) and Ned. Compare and contrast the two engines in terms of features
and ease of use. Pay special attention to the animation and sound features.